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A framework for addressing gender imbalance in the game industry through outreach

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Though the lack of diversity in the game industry workforce has received a great deal of attention recently, few initiatives have been implemented to address it. In particular, gender composition in the game industry workforce and among students studying games at post-secondary institutions is highly imbalanced, with an approximate 9 to 1 ratio of male to female students. This chapter considers three key aspects: 1) the current demographics of the game industry, 2) the effects of gender imbalance on the game industry and one of its current pipelines, and 3) a potential framework to address the imbalance. The proposed outreach strategy is informed by a discussion of established frameworks for initiating change in related fields. The chapter concludes with suggestions for future research to address the gender imbalance in the game industry and its pipeline.

Original languageEnglish
Title of host publicationGender Considerations and Influence in the Digital Media and Gaming Industry
PublisherIGI Global
Pages186-205
Number of pages20
ISBN (Electronic)9781466661431
ISBN (Print)1466661429, 9781466661424
DOIs
StatePublished - Jun 30 2014

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