Abstract
Though the lack of diversity in the game industry workforce has received a great deal of attention recently, few initiatives have been implemented to address it. In particular, gender composition in the game industry workforce and among students studying games at post-secondary institutions is highly imbalanced, with an approximate 9 to 1 ratio of male to female students. This chapter considers three key aspects: 1) the current demographics of the game industry, 2) the effects of gender imbalance on the game industry and one of its current pipelines, and 3) a potential framework to address the imbalance. The proposed outreach strategy is informed by a discussion of established frameworks for initiating change in related fields. The chapter concludes with suggestions for future research to address the gender imbalance in the game industry and its pipeline.
| Original language | English |
|---|---|
| Title of host publication | Gender Considerations and Influence in the Digital Media and Gaming Industry |
| Publisher | IGI Global |
| Pages | 186-205 |
| Number of pages | 20 |
| ISBN (Electronic) | 9781466661431 |
| ISBN (Print) | 1466661429, 9781466661424 |
| DOIs | |
| State | Published - Jun 30 2014 |
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