Abstract
Simulating VR hardware allows programs to be written in a desktop environment without constant use of limited VR resources. This simulator was designed as part of the CAVE library.
| Original language | English |
|---|---|
| Pages (from-to) | 44-47 |
| Number of pages | 4 |
| Journal | IEEE Computer Graphics and Applications |
| Volume | 16 |
| Issue number | 4 |
| DOIs | |
| State | Published - Jul 1996 |
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