TY - GEN
T1 - A Smartphone Thermal Temperature Analysis for Virtual and Augmented Reality
AU - Zhang, Xiaoyang
AU - Vadodaria, Harshit
AU - Li, Na
AU - Kang, Kyoung Don
AU - Liu, Yao
N1 - Publisher Copyright: © 2020 IEEE.
PY - 2020/12
Y1 - 2020/12
N2 - Emerging virtual and augmented reality applications are envisioned to significantly enhance user experiences. An important issue related to user experience is thermal management in smartphones widely adopted for virtual and augmented reality applications. Although smartphone overheating has been reported many times, a systematic measurement and analysis of their thermal behaviors is relatively scarce, especially for virtual and augmented reality applications. To address the issue, we build a temperature measurement and analysis framework for virtual and augmented reality applications using a robot, infrared cameras, and smartphones. Using the framework, we analyze a comprehensive set of data including the battery power consumption, smartphone surface temperature, and temperature of key hardware components, such as the battery, CPU, GPU, and WiFi module. When a 360° virtual reality video is streamed to a smartphone, the phone surface temperature reaches near 39°C. Also, the temperature of the phone surface and its main hardware components generally increases till the end of our 20 -minute experiments despite thermal control undertaken by smartphones, such as CPU/GPU frequency scaling. Our thermal analysis results of a popular AR game are even more serious: the battery power consumption frequently exceeds the thermal design power by 20-80 %, while the peak battery, CPU, GPU, and WiFi module temperature exceeds 45, 70, 70, and 65°C respectively.
AB - Emerging virtual and augmented reality applications are envisioned to significantly enhance user experiences. An important issue related to user experience is thermal management in smartphones widely adopted for virtual and augmented reality applications. Although smartphone overheating has been reported many times, a systematic measurement and analysis of their thermal behaviors is relatively scarce, especially for virtual and augmented reality applications. To address the issue, we build a temperature measurement and analysis framework for virtual and augmented reality applications using a robot, infrared cameras, and smartphones. Using the framework, we analyze a comprehensive set of data including the battery power consumption, smartphone surface temperature, and temperature of key hardware components, such as the battery, CPU, GPU, and WiFi module. When a 360° virtual reality video is streamed to a smartphone, the phone surface temperature reaches near 39°C. Also, the temperature of the phone surface and its main hardware components generally increases till the end of our 20 -minute experiments despite thermal control undertaken by smartphones, such as CPU/GPU frequency scaling. Our thermal analysis results of a popular AR game are even more serious: the battery power consumption frequently exceeds the thermal design power by 20-80 %, while the peak battery, CPU, GPU, and WiFi module temperature exceeds 45, 70, 70, and 65°C respectively.
UR - https://www.scopus.com/pages/publications/85100042731
U2 - 10.1109/AIVR50618.2020.00061
DO - 10.1109/AIVR50618.2020.00061
M3 - Conference contribution
T3 - Proceedings - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020
SP - 301
EP - 306
BT - Proceedings - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020
Y2 - 14 December 2020 through 18 December 2020
ER -