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Accelerating volume rendering with texture hulls

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we propose algorithms for texture-based volume rendering accelerated by texture hulls that avoid the transferring and compositing of empty voxels. We have developed methods that efficiently find all the bounding rectangles of the nonempty regions as well as the bounding contours that more accurately describe the borders of the non-empty regions. The bounding shapes are treated as the hulls of the non-empty sub-textures. Texels outside the hulls are skipped for storing and rendering. With our accelerations, the rendering speed is 2 to 12 times faster for a variety of data sets.

Original languageEnglish
Title of host publicationProceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002
EditorsStephen N. Spencer
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages115-122
Number of pages8
ISBN (Electronic)0780376412, 9780780376410
DOIs
StatePublished - 2002
EventIEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002 - Boston, United States
Duration: Oct 28 2002Oct 29 2002

Publication series

NameProceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002

Conference

ConferenceIEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002
Country/TerritoryUnited States
CityBoston
Period10/28/0210/29/02

Keywords

  • 2D texture-based volume rendering
  • Graphics hardware
  • bounding shapes
  • contour simplification
  • empty space skipping
  • texture hulls

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