TY - GEN
T1 - Angle and pressure-based volumetric picking on touchscreen devices
AU - Gutenko, Ievgeniia
AU - Mirhosseini, Seyedkoosha
AU - Kaufman, Arie E.
N1 - Publisher Copyright: © 2017 IEEE.
PY - 2017/4/5
Y1 - 2017/4/5
N2 - The target picking in 3D volumetric data is a common interaction problem in a variety of domains such as medicine, engineering, and physics. When a user clicks on a 2D point on the screen rendering, the ray is cast through the volume at an angle perpendicular to the screen. The problem lies in determining the intended location of picking, that is the end point of the ray. We introduce picking for 3D volumetric data by utilizing pressure and angle of the digital stylus pen on a touchscreen device. We map both pressure and angle of the stylus to the depth of the selector widget to help target acquisition. We evaluate several methods of selection: single finger selection, stylus with pressure but without an angle, and stylus with both angle and pressure. We decouple rotation of the volumetric data, and control for two target sizes. We report significant benefits of digital stylus picking methods and a relation between the methods and target sizes.
AB - The target picking in 3D volumetric data is a common interaction problem in a variety of domains such as medicine, engineering, and physics. When a user clicks on a 2D point on the screen rendering, the ray is cast through the volume at an angle perpendicular to the screen. The problem lies in determining the intended location of picking, that is the end point of the ray. We introduce picking for 3D volumetric data by utilizing pressure and angle of the digital stylus pen on a touchscreen device. We map both pressure and angle of the stylus to the depth of the selector widget to help target acquisition. We evaluate several methods of selection: single finger selection, stylus with pressure but without an angle, and stylus with both angle and pressure. We decouple rotation of the volumetric data, and control for two target sizes. We report significant benefits of digital stylus picking methods and a relation between the methods and target sizes.
KW - 3D interaction
KW - picking technique
KW - volumetric rendering
UR - https://www.scopus.com/pages/publications/85018979796
U2 - 10.1109/3DUI.2017.7893358
DO - 10.1109/3DUI.2017.7893358
M3 - Conference contribution
T3 - 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings
SP - 235
EP - 236
BT - 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017
Y2 - 18 March 2017 through 19 March 2017
ER -