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Angle and pressure-based volumetric picking on touchscreen devices

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The target picking in 3D volumetric data is a common interaction problem in a variety of domains such as medicine, engineering, and physics. When a user clicks on a 2D point on the screen rendering, the ray is cast through the volume at an angle perpendicular to the screen. The problem lies in determining the intended location of picking, that is the end point of the ray. We introduce picking for 3D volumetric data by utilizing pressure and angle of the digital stylus pen on a touchscreen device. We map both pressure and angle of the stylus to the depth of the selector widget to help target acquisition. We evaluate several methods of selection: single finger selection, stylus with pressure but without an angle, and stylus with both angle and pressure. We decouple rotation of the volumetric data, and control for two target sizes. We report significant benefits of digital stylus picking methods and a relation between the methods and target sizes.

Original languageEnglish
Title of host publication2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages235-236
Number of pages2
ISBN (Electronic)9781509067169
DOIs
StatePublished - Apr 5 2017
Event2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Los Angeles, United States
Duration: Mar 18 2017Mar 19 2017

Publication series

Name2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings

Conference

Conference2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017
Country/TerritoryUnited States
CityLos Angeles
Period03/18/1703/19/17

Keywords

  • 3D interaction
  • picking technique
  • volumetric rendering

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