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ARMove: A smartphone augmented reality exergaming system for upper and lower extremities stroke rehabilitation: Demo abstract

  • Gabriel Guo
  • , Joshua Segal
  • , Hanbin Zhang
  • , Wenyao Xu
  • Williamsville East HS
  • University of Michigan, Ann Arbor
  • SUNY Buffalo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

Effective at-home rehabilitation of both upper and lower extremities is important for regaining proficiency in activities of daily living (ADLs) post-stroke. We introduce ARMove, a smartphone augmented reality (AR) exergaming system for upper and lower extremities stroke rehabilitation. The AR technology facilitates exergaming that utilizes full range of motion in real-world spatial environments, while creating interesting graphics to engage users in gamified environments. ARMove's novelty comes from its multifaceted rehabilitation of both upper and lower extremities. Furthermore, ARMove provides simultaneous training of fine and gross movements; it also considers bilateral training, preparing users for ADLs such as using computers or playing sports. Additionally, our utilization of smartphone embedded vision sensors and mobile computing give our system scalability, with potential for ubiquitous deployment.

Original languageEnglish
Title of host publicationSenSys 2019 - Proceedings of the 17th Conference on Embedded Networked Sensor Systems
EditorsMi Zhang
PublisherAssociation for Computing Machinery
Pages384-385
Number of pages2
ISBN (Electronic)9781450369503
DOIs
StatePublished - Nov 10 2019
Event17th ACM Conference on Embedded Networked Sensor Systems, SenSys 2019 - New York, United States
Duration: Nov 10 2019Nov 13 2019

Publication series

NameSenSys 2019 - Proceedings of the 17th Conference on Embedded Networked Sensor Systems

Conference

Conference17th ACM Conference on Embedded Networked Sensor Systems, SenSys 2019
Country/TerritoryUnited States
CityNew York
Period11/10/1911/13/19

Keywords

  • Augmented reality
  • Embedded sensor system
  • Exergame
  • Mobile computing
  • Rehabilitation
  • Smart health
  • Stroke

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