TY - GEN
T1 - Automatic Market Making System with Offline Reinforcement Learning
AU - Guo, Hong
AU - Zhao, Yue
AU - Lin, Jianwu
N1 - Publisher Copyright: © 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Market making is an important research topic in quantitative finance. Market makers need to continuously optimize their ask and bid prices to provide liquidity and make profits, which can be viewed as a continuous control problem. Reinforcement learning is a common method for solving sequential decision-making problems, in which an agent learns from reward signals through interactions with the environment to maximize the cumulative return. However, traditional online reinforcement learning methods can be inefficient in practice as they require the agent to interact with the environment to collect training data, which could be unstable. Additionally, exploration in financial trading can be very expensive. To address these issues, we apply offline reinforcement learning methods which use historical experience to train agents. In this paper, we present ORL4MM (Offline Reinforcement Learning for Market Making), a novel market making agent using offline training and online fine-tuning to mitigate potential losses and instabilities. We demonstrate the effectiveness of our method through experiments, where our agent outperforms all baseline models, including traditional models and online RL agents. To the best of our knowledge, we are the first to explore the application of offline reinforcement learning in market-making tasks, and we provide valuable practical experience for the deployment of reinforcement learning in financial scenarios.
AB - Market making is an important research topic in quantitative finance. Market makers need to continuously optimize their ask and bid prices to provide liquidity and make profits, which can be viewed as a continuous control problem. Reinforcement learning is a common method for solving sequential decision-making problems, in which an agent learns from reward signals through interactions with the environment to maximize the cumulative return. However, traditional online reinforcement learning methods can be inefficient in practice as they require the agent to interact with the environment to collect training data, which could be unstable. Additionally, exploration in financial trading can be very expensive. To address these issues, we apply offline reinforcement learning methods which use historical experience to train agents. In this paper, we present ORL4MM (Offline Reinforcement Learning for Market Making), a novel market making agent using offline training and online fine-tuning to mitigate potential losses and instabilities. We demonstrate the effectiveness of our method through experiments, where our agent outperforms all baseline models, including traditional models and online RL agents. To the best of our knowledge, we are the first to explore the application of offline reinforcement learning in market-making tasks, and we provide valuable practical experience for the deployment of reinforcement learning in financial scenarios.
KW - High Frequency Trading
KW - Market Making
KW - Offline Reinforcement Learning
UR - https://www.scopus.com/pages/publications/85187254450
U2 - 10.1109/SMC53992.2023.10394135
DO - 10.1109/SMC53992.2023.10394135
M3 - Conference contribution
T3 - Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
SP - 3842
EP - 3847
BT - 2023 IEEE International Conference on Systems, Man, and Cybernetics
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2023
Y2 - 1 October 2023 through 4 October 2023
ER -