TY - GEN
T1 - Collaborative, sequential, and isolated decisions in design
AU - Lewis, Kemper
AU - Mistree, Farrokh
N1 - Publisher Copyright: © 1997 American Society of Mechanical Engineers (ASME). All rights reserved.
PY - 1997
Y1 - 1997
N2 - The Massachusetts Institute of Technology (MIT) Commission on Industrial Productivity, in their report Made in America, found that six recurring weaknesses were hampering American manufacturing industries. The two weaknesses most relevant to product development were 1) technological weakness in development and production, and 2) failures in cooperation. The remedies to these weaknesses are considered the essential twin pillars of CE: 1) improved development process, and 2) closer cooperation. In the MIT report, it is recognized that total cooperation among teams in a CE environment is rare in American industry, while the majority of the design research in mathematically modeling CE has assumed total cooperation. In this paper, we present mathematical constructs, based on game theoretic principles, to model degrees of collaboration characterized by approximate cooperation, sequential decision making and isolation. The design of a pressure vessel and a passenger aircraft are included as illustrative examples.
AB - The Massachusetts Institute of Technology (MIT) Commission on Industrial Productivity, in their report Made in America, found that six recurring weaknesses were hampering American manufacturing industries. The two weaknesses most relevant to product development were 1) technological weakness in development and production, and 2) failures in cooperation. The remedies to these weaknesses are considered the essential twin pillars of CE: 1) improved development process, and 2) closer cooperation. In the MIT report, it is recognized that total cooperation among teams in a CE environment is rare in American industry, while the majority of the design research in mathematically modeling CE has assumed total cooperation. In this paper, we present mathematical constructs, based on game theoretic principles, to model degrees of collaboration characterized by approximate cooperation, sequential decision making and isolation. The design of a pressure vessel and a passenger aircraft are included as illustrative examples.
KW - Concurrent Engineering
KW - Design Management
KW - Design Teams
KW - Distributed Decision Making
KW - Game Theory
KW - Optimization
UR - https://www.scopus.com/pages/publications/29244486870
U2 - 10.1115/DETC97/DTM-3883
DO - 10.1115/DETC97/DTM-3883
M3 - Conference contribution
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 9th International Design Theory and Methodology Conference
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 1997 Design Engineering Technical Conferences, DETC 1997
Y2 - 14 September 1997 through 17 September 1997
ER -