TY - GEN
T1 - Cyclops
T2 - 2022 Conference of the ACM Special Interest Group on Data Communication, SIGCOMM 2022
AU - Gupta, Himanshu
AU - Curran, Max
AU - Longtin, Jon
AU - Rockwell, Torin
AU - Zheng, Kai
AU - Dasari, Mallesham
N1 - Publisher Copyright: © 2022 ACM.
PY - 2022/8/22
Y1 - 2022/8/22
N2 - The ultimate goal of virtual reality (VR) is to create an experience indistinguishable from actual reality. To provide such a "life-like"experience, (i) the VR headset (VRH) should be wireless so that the user can move around freely, and (ii) the wireless link, connecting the VRH to a high-performance renderer, should support high data rates (tens to hundreds of Gbps). Industry is already pushing towards such wireless VRHs; however, these wireless links can only support a few Gbps rates. In general, current radio-frequency (RF) links (including mmWave) are not able to provide desired data rates. In this paper, we build a system, we call Cyclops, which uses free-space optical (FSO) technology to create a high-bandwidth VR wireless link. FSO links are capable of very high data rates (up to Tbps) due to the high frequencies of light waves and narrow beams. The main challenges in developing an effective FSO link are: (i) designing a link with sufficient movement tolerance, and (ii) developing a viable tracking and pointing (TP) mechanism which maintains the link while the VRH moves. As traditional TP approaches seem infeasible in our context, we develop a novel TP approach based on learning techniques, leveraging the VRH's inbuilt tracking system. We build robust 10 Gbps and 25Gbps link prototypes from commodity components, demonstrate their viability for expected movement speeds of a VRH, and show that, with certain custom-built components, we can support much higher movement speeds and bandwidths.
AB - The ultimate goal of virtual reality (VR) is to create an experience indistinguishable from actual reality. To provide such a "life-like"experience, (i) the VR headset (VRH) should be wireless so that the user can move around freely, and (ii) the wireless link, connecting the VRH to a high-performance renderer, should support high data rates (tens to hundreds of Gbps). Industry is already pushing towards such wireless VRHs; however, these wireless links can only support a few Gbps rates. In general, current radio-frequency (RF) links (including mmWave) are not able to provide desired data rates. In this paper, we build a system, we call Cyclops, which uses free-space optical (FSO) technology to create a high-bandwidth VR wireless link. FSO links are capable of very high data rates (up to Tbps) due to the high frequencies of light waves and narrow beams. The main challenges in developing an effective FSO link are: (i) designing a link with sufficient movement tolerance, and (ii) developing a viable tracking and pointing (TP) mechanism which maintains the link while the VRH moves. As traditional TP approaches seem infeasible in our context, we develop a novel TP approach based on learning techniques, leveraging the VRH's inbuilt tracking system. We build robust 10 Gbps and 25Gbps link prototypes from commodity components, demonstrate their viability for expected movement speeds of a VRH, and show that, with certain custom-built components, we can support much higher movement speeds and bandwidths.
KW - free-space optics
KW - tracking and pointing
KW - virtual reality
KW - wireless link
UR - https://www.scopus.com/pages/publications/85138019740
U2 - 10.1145/3544216.3544255
DO - 10.1145/3544216.3544255
M3 - Conference contribution
T3 - SIGCOMM 2022 - Proceedings of the ACM SIGCOMM 2022 Conference
SP - 601
EP - 614
BT - SIGCOMM 2022 - Proceedings of the ACM SIGCOMM 2022 Conference
PB - Association for Computing Machinery, Inc
Y2 - 22 August 2022 through 26 August 2022
ER -