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Design and manipulation of polygonal models in a haptic, stereoscopic virtual environment

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept of PDE-based geometric surface flow. Given an input polygonal mesh, a user can interactively define implicit functions around regions of interest of the mesh model, and the locally or globally affected regions of the model will automatically deform according to the underlying partial differential equations and reconstruct the implicitly defined shape. During the model deformation process, the model can always maintain its regularity and can properly modify its topology when collisions between different parts of the model occur. With augmented haptics functionality and stereoscopic display, our system provides a more intuitive interface, which allows users to directly manipulate 3D polygonal objects with hands.

Original languageEnglish
Title of host publicationProceedings - International Conference on Shape Modeling and Applications, SMI'05
PublisherIEEE Computer Society
Pages145-154
Number of pages10
ISBN (Print)076952379X, 9780769523798
DOIs
StatePublished - 2005
EventInternational Conference on Shape Modeling and Applications, SMI'05 - Cambridge, MA, United States
Duration: Jun 13 2005Jun 17 2005

Publication series

NameProceedings - International Conference on Shape Modeling and Applications, SMI'05
Volume2005

Conference

ConferenceInternational Conference on Shape Modeling and Applications, SMI'05
Country/TerritoryUnited States
CityCambridge, MA
Period06/13/0506/17/05

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