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Embodied interaction in social virtual environments

  • SUNY Buffalo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

The interaction models found in typical desktop virtual environments designed for social interactions need to be improved in order to provide an adequate sense of embodiment and appropriate levels of abstraction for collaborative tasks. In order to improve the kinds of user interfaces available in social desktop virtual environments, new mechanisms for embodied interaction are needed. Such mechanisms would allow the dynamic generation of user interface displaying currently available high-level actions that can be performed on objects. This paper evaluates the kinds of interactions currently available in social desktop virtual environments, explores how these interactions effect the end-user experience, and suggests possible solutions for improving a user's sense of embodiment and presence in such environments.

Original languageEnglish
Title of host publicationProceedings of the Third International Conference on Collaborative Virtual Environments
EditorsE. Churchill, M. Reddy
PublisherAssociation for Computing Machinery (ACM)
Pages181-188
Number of pages8
ISBN (Print)1581133030, 9781581133035
DOIs
StatePublished - 2000
EventProceedings of the Third International Conference on Collaborative Virtual Environments (CVE 2000) - San Francisco, CA, United States
Duration: Sep 10 2000Sep 12 2000

Publication series

NameProceedings of the Third International Conference on Collaborative Virtual Environments

Conference

ConferenceProceedings of the Third International Conference on Collaborative Virtual Environments (CVE 2000)
Country/TerritoryUnited States
CitySan Francisco, CA
Period09/10/0009/12/00

Keywords

  • Embodiment
  • Interactivity models
  • Presence
  • User interface

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