TY - GEN
T1 - Energy-Aware Online Task Offloading and Resource Allocation for Mobile Edge Computing
AU - Liu, Yu
AU - Mao, Yingling
AU - Shang, Xiaojun
AU - Liu, Zhenhua
AU - Yang, Yuanyuan
N1 - Publisher Copyright: © 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Mobile edge computing with the near-data processing paradigm can support applications requiring low latency and high computing capability, where energy cost is a significant part of the expenditure. This paper formulates and studies the problem of online joint task offloading and resource allocation for latency minimization subjecting to a time average energy cost constraint in mobile edge computing systems. The formulated problem has four time-variant system states, i.e., data lengths, task sizes, channel conditions, and electricity prices, which are modeled based on real-world data. At the beginning of each time slot, the system has to make five online decisions jointly: base station selection, server selection for task offloading, communication bandwidth allocation, computing resource allocation, and frequency scaling. We prove the offline version of the formulated problem is NP-hard. We design an online algorithm with a provable approximation ratio and low computational complexity for the proposed problem. In particular, it balances energy cost and latency based on the drift-plus-penalty algorithm and makes server and base station selection decisions using a game theoretic-based algorithm. We conduct extensive real-world data-driven simulations to evaluate the proposed algorithm. Simulation results show that the proposed approach outperforms popular baselines.
AB - Mobile edge computing with the near-data processing paradigm can support applications requiring low latency and high computing capability, where energy cost is a significant part of the expenditure. This paper formulates and studies the problem of online joint task offloading and resource allocation for latency minimization subjecting to a time average energy cost constraint in mobile edge computing systems. The formulated problem has four time-variant system states, i.e., data lengths, task sizes, channel conditions, and electricity prices, which are modeled based on real-world data. At the beginning of each time slot, the system has to make five online decisions jointly: base station selection, server selection for task offloading, communication bandwidth allocation, computing resource allocation, and frequency scaling. We prove the offline version of the formulated problem is NP-hard. We design an online algorithm with a provable approximation ratio and low computational complexity for the proposed problem. In particular, it balances energy cost and latency based on the drift-plus-penalty algorithm and makes server and base station selection decisions using a game theoretic-based algorithm. We conduct extensive real-world data-driven simulations to evaluate the proposed algorithm. Simulation results show that the proposed approach outperforms popular baselines.
KW - Frequency Scaling
KW - Mobile Edge Computing
KW - Online Task Offloading
UR - https://www.scopus.com/pages/publications/85175046965
U2 - 10.1109/ICDCS57875.2023.00073
DO - 10.1109/ICDCS57875.2023.00073
M3 - Conference contribution
T3 - Proceedings - International Conference on Distributed Computing Systems
SP - 339
EP - 349
BT - Proceedings - 2023 IEEE 43rd International Conference on Distributed Computing Systems, ICDCS 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 43rd IEEE International Conference on Distributed Computing Systems, ICDCS 2023
Y2 - 18 July 2023 through 21 July 2023
ER -