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Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Martha Madison's Marvelous Machines is a learning game created by Second Avenue Software to help middle school girls gain scientific intuitions and develop understanding of the properties and uses of simple machines. In 2011, during the pilot phase of the game's development, the game was played by a group of middle school girls and their game play was studied. This paper describes the results of the analysis of the data collected during the pilot, which included evidence of engagement in the game, as well as some increased affinity toward STEM practices. Also encouraging in the analysis was the discovery that the participants were noted to have high levels of communication and collaboration during the game play.

Original languageEnglish
Title of host publication4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012
DOIs
StatePublished - 2012
Event4th IEEE 2012 International Games Innovation Conference, IGiC 2012 - Rochester, NY, United States
Duration: Sep 7 2012Sep 9 2012

Publication series

Name4th International IEEE Consumer Electronic Society - Games Innovation Conference, IGiC 2012

Conference

Conference4th IEEE 2012 International Games Innovation Conference, IGiC 2012
Country/TerritoryUnited States
CityRochester, NY
Period09/7/1209/9/12

Keywords

  • STEM
  • assessment
  • educational games
  • games for learning
  • physics
  • simple machines

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