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Exploring cyberbullying and other toxic behavior in team competition online games

  • Hamad bin Khalifa University
  • University of Washington

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

228 Scopus citations

Abstract

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

Original languageEnglish
Title of host publicationCHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationCrossings
PublisherAssociation for Computing Machinery
Pages3739-3748
Number of pages10
ISBN (Electronic)9781450331456
DOIs
StatePublished - Apr 18 2015
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 - Seoul, Korea, Republic of
Duration: Apr 18 2015Apr 23 2015

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2015-April

Conference

Conference33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period04/18/1504/23/15

Keywords

  • Crowdsourcing
  • Cyberbullying
  • League of legends
  • MOBA
  • Online video game
  • Team competition
  • Toxic playing
  • Trolling

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