Abstract
We present a fast and reliable space-leaping scheme to accelerate ray casting during interactive navigation in a complex volumetric scene, where we combine innovative space-leaping techniques in a number of ways. First, we derive most of the pixel depths at the current frame by exploiting the temporal coherence during navigation, where we employ a novel fast cell-based reprojection scheme that is more reliable than the traditional intersection-point based reprojection. Next, we exploit the object space coherence to quickly detect the remaining pixel depths, by using a pre-computed accurate distance field that stores the Euclidean distance from each empty (background) voxel toward its nearest object boundary. In addition, we propose an effective solution to the challenging new-incoming-objects problem during navigation. Our algorithm has been implemented on a 16-processor SGI Power Challenge and reached interactive rendering rates at more than 10 Hz during the navigation inside 5123 volume data sets acquired from both a simulation phantom and actual patients.
| Original language | English |
|---|---|
| Pages | 195-202 |
| Number of pages | 8 |
| State | Published - 2002 |
| Event | VIS 2002, IEEE Visualisation 2002 - Boston, MA, United States Duration: Oct 27 2002 → Nov 1 2002 |
Conference
| Conference | VIS 2002, IEEE Visualisation 2002 |
|---|---|
| Country/Territory | United States |
| City | Boston, MA |
| Period | 10/27/02 → 11/1/02 |
Keywords
- Ray-casting optimization
- Space leaping
- Virtual navigation
- Volume visualization
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