Skip to main navigation Skip to search Skip to main content

Fast and reliable space leaping for interactive volume rendering

  • Boeing
  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

15 Scopus citations

Abstract

We present a fast and reliable space-leaping scheme to accelerate ray casting during interactive navigation in a complex volumetric scene, where we combine innovative space-leaping techniques in a number of ways. First, we derive most of the pixel depths at the current frame by exploiting the temporal coherence during navigation, where we employ a novel fast cell-based reprojection scheme that is more reliable than the traditional intersection-point based reprojection. Next, we exploit the object space coherence to quickly detect the remaining pixel depths, by using a pre-computed accurate distance field that stores the Euclidean distance from each empty (background) voxel toward its nearest object boundary. In addition, we propose an effective solution to the challenging new-incoming-objects problem during navigation. Our algorithm has been implemented on a 16-processor SGI Power Challenge and reached interactive rendering rates at more than 10 Hz during the navigation inside 5123 volume data sets acquired from both a simulation phantom and actual patients.

Original languageEnglish
Pages195-202
Number of pages8
StatePublished - 2002
EventVIS 2002, IEEE Visualisation 2002 - Boston, MA, United States
Duration: Oct 27 2002Nov 1 2002

Conference

ConferenceVIS 2002, IEEE Visualisation 2002
Country/TerritoryUnited States
CityBoston, MA
Period10/27/0211/1/02

Keywords

  • Ray-casting optimization
  • Space leaping
  • Virtual navigation
  • Volume visualization

Fingerprint

Dive into the research topics of 'Fast and reliable space leaping for interactive volume rendering'. Together they form a unique fingerprint.

Cite this