Abstract
In Part I of this paper we introduced extensive games with a non-atomic continuum of players. It was shown that the Nash plays (outcomes) are invariant of the information patterns on the game, provided that no player's unilateral change in moves can be observed by others. This led to an enormous reduction in the Nash plays of the these games, as exemplified in the anti-folk theorem. Our concern in this sequel is to develop a finite version of these results.
| Original language | English |
|---|---|
| Pages (from-to) | 247-262 |
| Number of pages | 16 |
| Journal | Mathematical Social Sciences |
| Volume | 10 |
| Issue number | 3 |
| DOIs | |
| State | Published - Dec 1985 |
Keywords
- primitive Nash play
- replication of an extensive game
- ε{lunate}-Nash equilibrium
Fingerprint
Dive into the research topics of 'Information patterns and Nash equilibria in extensive games - II'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver