Abstract
In this chapter, alternate reality games (ARGs) are examined as an example of immersive and pervasive play, in which game play may escape a proscribed sphere and permeate into ‘ordinary’, non-ludic life. Particular attention is addressed to this genre of games’ dissimulative, ‘this is not a game’ rhetoric, which seemed to early critics to promise (or threaten) a compelling engagement with a deviously simulated reality. Using the 2007 game World Without Oil as a case study, the chapter examines the potential for ARGs to blur the boundaries between in- and out-of-game realities in a practical sense without resorting to the sort of seamless simulation or requiring the naive reception that early criticisms assumed were features of play.
| Original language | English |
|---|---|
| Title of host publication | Reframing Immersive Theatre |
| Subtitle of host publication | The Politics and Pragmatics of Participatory Performance |
| Publisher | Palgrave Macmillan |
| Pages | 93-102 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781137366047 |
| ISBN (Print) | 9781137366030 |
| DOIs | |
| State | Published - Jan 1 2017 |
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