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Interactive dibection of digital organs based on metaballs

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This paper describes an interactive dibection approach based on metaballs for digital organs in virtual surgery. For organ's geometry, we employ a novel hybrid model comprising both inner metaballs and high-resolution surface mesh with texture. Using metaballs, the organ interior is geometrically simplified via a set of overlapping spheres with different radii. For physical representation, we present a hybrid framework to interlink metaballs with moving least squares (MLS) based meshfree method. MLS enables the direct and rapid transition from metaballs to local nodal formulations in physical modeling. For soft tibue dibection, the nature of our MLS-driven meshfree method also facilitates adaptive topology modification and cutting surface reconstruction. As nodal points only exist temporarily in localized regions adjacent to the cutting path, our method could generate accurate cutting surface without sacrificing real-time computational efficiency.

Original languageEnglish
Title of host publicationProceedings of the 33rd Computer Graphics International Conference, CGI 2016
PublisherAssociation for Computing Machinery
Pages13-16
Number of pages4
ISBN (Electronic)9781450341233
DOIs
StatePublished - Jun 28 2016
Event33rd Computer Graphics International Conference, CGI 2016 - Heraklion, Greece
Duration: Jun 28 2016Jul 1 2016

Publication series

NameACM International Conference Proceeding Series
Volume28-June-01-July-2016

Conference

Conference33rd Computer Graphics International Conference, CGI 2016
Country/TerritoryGreece
CityHeraklion
Period06/28/1607/1/16

Keywords

  • Dibection
  • Meshfree
  • Metaballs
  • Virtual Surgery

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