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Interactive stereoscopic rendering of voxel-based terrain

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

6 Scopus citations

Abstract

We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images for a pair of eyes with a horizontal parallax. The left-eye image is generated using a fast ray casting algorithm accelerated by exploiting a specific ray coherence method in the voxel-based terrain scene. The right-eye image is obtained by exploiting the frame coherence between the two views. Most of the pixel values are directly obtained from the left image by reprojection. The remaining pixels are computed by ray casting, while further accelerated with ray coherence. An A-buffer is employed to reduce image error caused by reprojection to non-integer pixel locations. Image-based task partitioning schemes are explored to effectively parallelize our algorithm on a multiprocessor.

Original languageEnglish
Pages197-206
Number of pages10
StatePublished - 2000
EventIEEE Virtual Reality 2000 - New Brunswick, NJ, USA
Duration: Mar 18 2000Mar 22 2000

Conference

ConferenceIEEE Virtual Reality 2000
CityNew Brunswick, NJ, USA
Period03/18/0003/22/00

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