Skip to main navigation Skip to search Skip to main content

Iterated multiple particle filtering

  • Mediterranean Technology Park

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In the literature, there are claims stating that particle filters cannot be used for complex systems because their random measures degenerate to single particles. While this is true for standard implementation of these filters, it does not hold true for alternative approaches. A new methodology based on the principle of divide and conquer has already been proposed, where the collapse of traditional particle filtering is avoided by setting an interconnected network of filters, each of them working on lower dimensional spaces. In this paper we propose an enhanced version of multiple particle filtering, which uses tools of game theory for improved performance of the overall system. Computer simulations show that the new approach outperforms both standard and multiple particle filters.

Original languageEnglish
Title of host publication2011 4th IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, CAMSAP 2011
Pages89-92
Number of pages4
DOIs
StatePublished - 2011
Event2011 4th IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, CAMSAP 2011 - San Juan, Puerto Rico
Duration: Dec 13 2011Dec 16 2011

Publication series

Name2011 4th IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, CAMSAP 2011

Conference

Conference2011 4th IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, CAMSAP 2011
Country/TerritoryPuerto Rico
CitySan Juan
Period12/13/1112/16/11

Fingerprint

Dive into the research topics of 'Iterated multiple particle filtering'. Together they form a unique fingerprint.

Cite this