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Lattice-based volumetric global illumination

Research output: Contribution to journalArticlepeer-review

28 Scopus citations

Abstract

We describe a novel volumetric global illumination framework based on the Face-Centered Cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It has higher packing density in the frequency domain, which translates to better sampling efficiency. Furthermore, it has the maximal possible kissing number (equivalent to the number of nearest neighbors of each site), which provides optimal 3D angular discretization among all lattices. We employ a new two-pass (illumination and rendering) global illumination scheme on an FCC lattice. This scheme exploits the angular discretization to greatly simplify the computation in multiple scattering and to minimize illumination information storage. The GPU has been utilized to further accelerate the rendering stage. We demonstrate our new framework with participating media and volume rendering with multiple scattering, where both are significantly faster than traditional techniques with comparable quality.

Original languageEnglish
Pages (from-to)1576-1583
Number of pages8
JournalIEEE Transactions on Visualization and Computer Graphics
Volume13
Issue number6
DOIs
StatePublished - Nov 2007

Keywords

  • FCC lattice
  • GPU
  • Lattice
  • Multiple scattering
  • Participating media
  • Sampling
  • Volume rendering
  • Volume visualization

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