Skip to main navigation Skip to search Skip to main content

Memory and Processing Architecture for 3D Voxel-Based Imagery

Research output: Contribution to journalArticlepeer-review

78 Scopus citations

Abstract

We are introducing aversatilevoxel-based architecture for 3D volumevisualization, called the Cubearchitecture. A small-scale prototype of the architecture has been realized in hardware and has been operating in true real time, faster than the alternative voxel systems. The Cube architecture is centered around a 3D cubic frame buffer of voxels, and it entertains three processors which access the frame buffer to input sampled and synthetic data, to manipulate, and to project and render the 3D images. To.cope with the huge quantity of voxels and still perform in real time, two special features were incorporated within the architecture: a unique skewed memory organization, which permits the retrieval and storage of voxels in parallel, and a multiple-write bus, which speeds up the viewing process. These features allow Cube, for example, to project an image of n3 voxels in O (n2logn) time rather than the conventional O(n3)time.

Original languageEnglish
Pages (from-to)10-23
Number of pages14
JournalIEEE Computer Graphics and Applications
Volume8
Issue number6
DOIs
StatePublished - Nov 1988

Fingerprint

Dive into the research topics of 'Memory and Processing Architecture for 3D Voxel-Based Imagery'. Together they form a unique fingerprint.

Cite this