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Multiresolution volume simplification and polygonization

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

We propose a multiresolution volume simplification and polygonization algorithm. Traditionally, voxel-based algorithms lack the adaptive resolution support and consequently simplified volumes quickly lose sharp features after several levels of downsampling, while tetrahedral-based simplification algorithms usually generate poorly shaped triangles. In our method, each boundary cell is represented by a carefully selected representative vertex. The quadric error metrics are applied as the geometric error metric. Our approach first builds an error pyramid by bottom-up cell merging. We avoid topology problems in hierarchical cell merging by disabling erroneous cells and penalizing cells containing disconnected surface components with additional costs. Then, a top-down traversal is used to collect cells within a user specified error threshold. The surfacenets algorithm is used to polygonize these cells. We enhance it with online triangle shape optimization and budget control. Finally, we discuss a novel octree implementation which greatly eases the polygonization operations.

Original languageEnglish
Title of host publicationVolume Graphics 2003, Third Intenational Workshop on Volume Graphics
PublisherAssociation for Computing Machinery
Pages87-94
Number of pages8
ISBN (Print)1581137451, 9781581137453
DOIs
StatePublished - 2003
EventVolume Graphics 2003, Third Intenational Workshop on Volume Graphics - Tokyo, Japan
Duration: Jul 7 2004Jul 8 2004

Publication series

NameVolume Graphics 2003, Third Intenational Workshop on Volume Graphics

Conference

ConferenceVolume Graphics 2003, Third Intenational Workshop on Volume Graphics
Country/TerritoryJapan
CityTokyo
Period07/7/0407/8/04

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