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Network Adaptive Textured Mesh Generation for Collaborative 3D Tele-Immersion

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

3D Tele-Immersion (3DTI) has emerged as an efficient environment for virtual interactions and collaborations in a variety of fields like rehabilitation, education, gaming, etc. In 3DTI, geographically distributed users are captured using multiple cameras and immersed in a single virtual environment. The quality of experience depends on the available network bandwidth, quality of the 3D model generated and the time taken for rendering. In a collaborative environment, achieving high quality, high frame rate rendering by transmitting data to multiple sites having different bandwidth is challenging. In this paper we introduce a network adaptive textured mesh generation scheme to transmit varying quality data based on the available bandwidth. To reduce the volume of information transmitted, a visual quality based vertex selection approach is used to generate a sparse representation of the user. This sparse representation is then transmitted to the receiver side where a sweep-line based technique is used to generate a 3D mesh of the user. High visual quality is maintained by transmitting a high resolution texture image compressed using a lossy compression algorithm. In our studies users were unable to notice visual quality variations of the rendered 3D model even at 90% compression.

Original languageEnglish
Title of host publicationProceedings - 2015 IEEE International Symposium on Multimedia, ISM 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages107-112
Number of pages6
ISBN (Electronic)9781509003792
DOIs
StatePublished - Mar 25 2016
Event17th IEEE International Symposium on Multimedia, ISM 2015 - Miami, United States
Duration: Dec 14 2015Dec 16 2015

Publication series

NameProceedings - 2015 IEEE International Symposium on Multimedia, ISM 2015

Conference

Conference17th IEEE International Symposium on Multimedia, ISM 2015
Country/TerritoryUnited States
CityMiami
Period12/14/1512/16/15

Keywords

  • 3D Tele-immersion
  • Adaptive Meshing
  • Meshing
  • Vertex Selection

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