Abstract
We introduce the point-and-edge model for edge-preserving modeling and rendering. Besides a set of surface points, the point-and-edge model also includes edge points representing the sharp edges in the model. The surface points and the sharp edges are relatively independent of each other. We present a feedback algorithm to simplify the point-and-edge model with bounded error based on an edge-preserving clustering method. An efficient constrained splatting method is used to preserve the sharp edges in the rendering, regardless of the surface point density.
| Original language | English |
|---|---|
| Pages (from-to) | 397-408 |
| Number of pages | 12 |
| Journal | Visual Computer |
| Volume | 23 |
| Issue number | 6 |
| DOIs | |
| State | Published - Jun 2007 |
Keywords
- Constrained splatting
- Edge-preserving rendering
- Edge-preserving simplification
- Point-and-edge model
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