Skip to main navigation Skip to search Skip to main content

Point-and-edge model for edge-preserving splatting

  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

We introduce the point-and-edge model for edge-preserving modeling and rendering. Besides a set of surface points, the point-and-edge model also includes edge points representing the sharp edges in the model. The surface points and the sharp edges are relatively independent of each other. We present a feedback algorithm to simplify the point-and-edge model with bounded error based on an edge-preserving clustering method. An efficient constrained splatting method is used to preserve the sharp edges in the rendering, regardless of the surface point density.

Original languageEnglish
Pages (from-to)397-408
Number of pages12
JournalVisual Computer
Volume23
Issue number6
DOIs
StatePublished - Jun 2007

Keywords

  • Constrained splatting
  • Edge-preserving rendering
  • Edge-preserving simplification
  • Point-and-edge model

Fingerprint

Dive into the research topics of 'Point-and-edge model for edge-preserving splatting'. Together they form a unique fingerprint.

Cite this