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Queering critical literacies: disidentifications and queer futurity in an afterschool storytelling and roleplaying game

  • New York University

Research output: Contribution to journalArticlepeer-review

23 Scopus citations

Abstract

Purpose: This paper aims to describe the critical literacies of high school students engaged in a youth participatory action research (YPAR) project focused on a roleplaying game, Dungeons and Dragons, in a queer-led afterschool space. The paper illustrates how youth critique and resist unjust societal norms while simultaneously envisioning queer utopian futures. Using a queer theory framework, the authors consider how youth performed disidentifications and queer futurity. Design/methodology/approach: This study is a discourse analysis of approximately 85 hours of audio collected over one year. Findings: Youth engaged in deconstructive critique, disidentifications and queer futurity in powerful enactments of critical literacies that involved simultaneous resistance, subversion, imagination and hope as youth envisioned queer utopian world-building through their fantasy storytelling. Youth acknowledged the injustice of the present while radically envisioning a utopian future. Originality/value: This study offers an empirical grounding for critical literacies centered in queer theory and explores how youth engage with critical literacies in collaboratively co-authored texts. The authors argue that queering critical literacies potentially moves beyond deconstructive critique while simultaneously opening spaces for resistance, imagination and utopian world-making through linguistic and narrative-based tools.

Original languageEnglish
Pages (from-to)534-548
Number of pages15
JournalEnglish Teaching
Volume20
Issue number4
DOIs
StatePublished - Nov 23 2021

Keywords

  • Critical literacies
  • Discourse analysis
  • Queer theory
  • Roleplaying
  • Storytelling

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