TY - GEN
T1 - Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing
AU - Morales-Navarro, Luis
AU - Thompson, Naomi
AU - Kafai, Yasmin
AU - Shaw, Mia
AU - Pinkard, Nichole
N1 - Publisher Copyright: © 2022 ACM.
PY - 2022/6/27
Y1 - 2022/6/27
N2 - In this paper, we examine a co-design workshop in which youth redesigned a learning activity for critical engagement with computing for the Hour of Code, an annual event that offers hour-long introductory computing activities to youth. We conducted co-design workshops during summer 2021 in two cities with 12 youth of Color (ages 11-15 years), in which we employed different reflective, collaborative and making activities to investigate youths' critical perceptions of computing and address the following research questions: (1) What are the perspectives of youth from groups historically marginalized in computing on critical issues in computing? (2) What kinds of projects do youth create in Scratch to address critical issues in computing? and (3) How do youth reflect on the learning activity and make changes to implement it with their peers? In the discussion, we address what we learned about co-designing a critical computing learning activity with youth.
AB - In this paper, we examine a co-design workshop in which youth redesigned a learning activity for critical engagement with computing for the Hour of Code, an annual event that offers hour-long introductory computing activities to youth. We conducted co-design workshops during summer 2021 in two cities with 12 youth of Color (ages 11-15 years), in which we employed different reflective, collaborative and making activities to investigate youths' critical perceptions of computing and address the following research questions: (1) What are the perspectives of youth from groups historically marginalized in computing on critical issues in computing? (2) What kinds of projects do youth create in Scratch to address critical issues in computing? and (3) How do youth reflect on the learning activity and make changes to implement it with their peers? In the discussion, we address what we learned about co-designing a critical computing learning activity with youth.
KW - Co-design
KW - Creative computing
KW - Critical computing
KW - Critical design
KW - Hour of Code
KW - Scratch
UR - https://www.scopus.com/pages/publications/85134151255
U2 - 10.1145/3501712.3529730
DO - 10.1145/3501712.3529730
M3 - Conference contribution
T3 - Proceedings of Interaction Design and Children, IDC 2022
SP - 288
EP - 296
BT - Proceedings of Interaction Design and Children, IDC 2022
PB - Association for Computing Machinery, Inc
T2 - 21st ACM Interaction Design and Children Conference, IDC 2022
Y2 - 27 June 2022 through 30 June 2022
ER -