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Skeletal-based microstructure representation and convolution reconstruction

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

This paper introduces the skeletal-based microstructure representation. The skeletal representation allows for compact storage while capturing the main characteristics of the microstructure; and the separation of geometry and topology. The skeletal representation consists of two elements: primitive-based skeleton, representing topology, and a kernel representing the shape of the primitives in the skeleton. We supplement the representation with three operations: skeletonization, primitive identification, and convolution of the skeleton with a kernel. To demonstrate the robustness of the representation, we perform a quantitative study to show the decrease in the number of parameters needed to represent the several types of microstructure with respect to the voxel-based representation. We report a low error of reconstruction of the proposed representation method.

Original languageEnglish
Article number110409
JournalComputational Materials Science
Volume193
DOIs
StatePublished - Jun 1 2021

Keywords

  • Convolution surfaces
  • Microstructure informatics
  • Microstructure representation
  • Skeletonization

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