TY - GEN
T1 - Space-time points
T2 - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002
AU - Neophytou, N.
AU - Mueller, K.
N1 - Publisher Copyright: © 2002 IEEE.
PY - 2002
Y1 - 2002
N2 - 4D datasets, such as time-varying datasets, usually come on 4D Cartesian Cubic (CC) grids. In this paper, we explore the use of 4D Body Centered Cubic (BCC) grids to provide a more efficient sampling lattice. We use this lattice in conjunction with a point-based renderer that further reduces the data into an RLE-encoded list of relevant points. We achieve compression ranging from 50 to 80% in our experiments. Our 4D visualization approach follows the hyperslice paradigm: the user first specifies a 4D slice to extract a 3D volume, which is then viewed using a regular point-based full volume renderer. The slicing of a 4D BCC volume yields a 3D BCC volume, which theoretically has 70% of the datapoints of an equivalent CC volume. We reach compressions close to this in practice. The visual quality of the rendered BCC volume is virtually identical with that obtained from the equivalent CC volume, at 70-80% of the CC grid rendering time. Finally, we also describe a 3.5D visualization approach that uses motion blur to indicate the transition of objects along the dimension orthogonal to the extracted hyperslice in one still image. Our approach uses interleaved rendering of a motion volume and the current iso-surface volume to acid the motion blurring effect with proper occlusion and depth relationships.
AB - 4D datasets, such as time-varying datasets, usually come on 4D Cartesian Cubic (CC) grids. In this paper, we explore the use of 4D Body Centered Cubic (BCC) grids to provide a more efficient sampling lattice. We use this lattice in conjunction with a point-based renderer that further reduces the data into an RLE-encoded list of relevant points. We achieve compression ranging from 50 to 80% in our experiments. Our 4D visualization approach follows the hyperslice paradigm: the user first specifies a 4D slice to extract a 3D volume, which is then viewed using a regular point-based full volume renderer. The slicing of a 4D BCC volume yields a 3D BCC volume, which theoretically has 70% of the datapoints of an equivalent CC volume. We reach compressions close to this in practice. The visual quality of the rendered BCC volume is virtually identical with that obtained from the equivalent CC volume, at 70-80% of the CC grid rendering time. Finally, we also describe a 3.5D visualization approach that uses motion blur to indicate the transition of objects along the dimension orthogonal to the extracted hyperslice in one still image. Our approach uses interleaved rendering of a motion volume and the current iso-surface volume to acid the motion blurring effect with proper occlusion and depth relationships.
UR - https://www.scopus.com/pages/publications/84964461936
U2 - 10.1109/SWG.2002.1226515
DO - 10.1109/SWG.2002.1226515
M3 - Conference contribution
T3 - Proceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002
SP - 97
EP - 106
BT - Proceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002
A2 - Spencer, Stephen N.
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 28 October 2002 through 29 October 2002
ER -