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STFU NOOB! Predicting crowdsourced decisions on toxic behavior in online games

  • Telefonica

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

144 Scopus citations

Abstract

One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with largescale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection. Copyright is held by the International World Wide Web Conference Committee (IW3C2).

Original languageEnglish
Title of host publicationWWW 2014 - Proceedings of the 23rd International Conference on World Wide Web
PublisherAssociation for Computing Machinery
Pages877-887
Number of pages11
ISBN (Electronic)9781450327442
DOIs
StatePublished - Apr 7 2014
Event23rd International Conference on World Wide Web, WWW 2014 - Seoul, Korea, Republic of
Duration: Apr 7 2014Apr 11 2014

Publication series

NameWWW 2014 - Proceedings of the 23rd International Conference on World Wide Web

Conference

Conference23rd International Conference on World Wide Web, WWW 2014
Country/TerritoryKorea, Republic of
CitySeoul
Period04/7/1404/11/14

Keywords

  • Crowdsourcing
  • League of legends
  • Machine learning
  • Online video games
  • Toxic behavior

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