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Students' knowledge and perceptions of social determinants of health utilizing interactive computer simulation-based learning

  • SUNY Buffalo

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

Introduction: The purpose of this study was to assess if using computer simulations as a supplemental tool for teaching social determinants of health (SDoH) would impact first-year pharmacy students' knowledge and perceptions of SDoH. Methods: A brief lecture and online poverty game were followed by completion of two, in-class, computer-simulated SDoH clinical scenarios and corresponding case discussion. Students completed a pre- and post-quiz and perception survey with two open-ended questions. Qualitative analysis of the open-ended questions and quantitative analyses of the poverty game choices, quiz, and perception survey were conducted. Results: In total, 132 students were enrolled in this study. Thematic analysis of the open-ended question asking students what they learned included empathy (42%), general SDoH knowledge (30%), culture/religion (18%), and economic impact (15%). Student perceptions for all teaching modalities had a mean score of 4. Mean quiz scores on the pre- and post-class quizzes were 2.31 (SD 0.93) and 2.51 (SD 0.89), respectively. Conclusions: Computer simulations can be utilized as a supplemental tool to teach and apply clinical patient cases focused on SDoH. Strategically threading SDoH throughout the pharmacy curriculum is recommended to further develop SDoH knowledge and clinical skills.

Original languageEnglish
Pages (from-to)847-853
Number of pages7
JournalCurrents in Pharmacy Teaching and Learning
Volume14
Issue number7
DOIs
StatePublished - Jul 2022

Keywords

  • Disparities
  • Diversity
  • Health equity
  • Simulation
  • Social determinants of health

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