@inproceedings{80307b6e4f3e4eb5b10883cb4a27cd8e,
title = "Supporting research into sound and speech learning through a configurable computer game",
abstract = "Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a research vehicle. Neuroscientists and game developers worked together to produce a game built to entice participants to longer periods of play, while enabling researchers to easily configure presentation parameters in support of future studies. A space-themed game polished through the use of shaders and a radial cannon shooting mechanic is detailed, along with lessons learned from iterative playtesting. A preliminary study indicates the game's effectiveness for implicit learning of sounds. The template by which this game can be tuned to explore language learning is presented, with suggestions for future investigations into the tradeoffs between learning transfer and game appeal.",
keywords = "game design, games for learning research, language learning, sound learning, speech learning",
author = "Garrett Kimball and Rodrigo Cano and Jingyi Feng and Lei Feng and Erica Hampson and Evan Li and Christel, \{Michael G.\} and Holt, \{Lori L.\} and Lim, \{Sung Joo\} and Ran Liu and Matthew Lehet",
year = "2013",
doi = "10.1109/IGIC.2013.6659172",
language = "English",
isbn = "9781479912445",
series = "IEEE Consumer Electronics Society's International Games Innovations Conference, IGIC",
publisher = "IEEE Computer Society",
pages = "110--113",
booktitle = "2013 IEEE International Games Innovation Conference, IGIC 2013",
note = "5th Annual IEEE International Games Innovations Conference, IGIC 2013 ; Conference date: 23-09-2013 Through 25-09-2013",
}