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Supporting research into sound and speech learning through a configurable computer game

  • Garrett Kimball
  • , Rodrigo Cano
  • , Jingyi Feng
  • , Lei Feng
  • , Erica Hampson
  • , Evan Li
  • , Michael G. Christel
  • , Lori L. Holt
  • , Sung Joo Lim
  • , Ran Liu
  • , Matthew Lehet

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Cognitive neuroscientists studying sound and speech learning have successfully used videogames as a research vehicle. Neuroscientists and game developers worked together to produce a game built to entice participants to longer periods of play, while enabling researchers to easily configure presentation parameters in support of future studies. A space-themed game polished through the use of shaders and a radial cannon shooting mechanic is detailed, along with lessons learned from iterative playtesting. A preliminary study indicates the game's effectiveness for implicit learning of sounds. The template by which this game can be tuned to explore language learning is presented, with suggestions for future investigations into the tradeoffs between learning transfer and game appeal.

Original languageEnglish
Title of host publication2013 IEEE International Games Innovation Conference, IGIC 2013
PublisherIEEE Computer Society
Pages110-113
Number of pages4
ISBN (Print)9781479912445
DOIs
StatePublished - 2013
Event5th Annual IEEE International Games Innovations Conference, IGIC 2013 - Vancouver, BC, Canada
Duration: Sep 23 2013Sep 25 2013

Publication series

NameIEEE Consumer Electronics Society's International Games Innovations Conference, IGIC

Conference

Conference5th Annual IEEE International Games Innovations Conference, IGIC 2013
Country/TerritoryCanada
CityVancouver, BC
Period09/23/1309/25/13

Keywords

  • game design
  • games for learning research
  • language learning
  • sound learning
  • speech learning

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