TY - GEN
T1 - Tactile accessibility
T2 - 18th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2016
AU - Soviak, Andrii
AU - Borodin, Anatoliy
AU - Ashok, Vikas
AU - Borodin, Yevgen
AU - Puzis, Yury
AU - Ramakrishnan, I. V.
N1 - Publisher Copyright: © 2016 ACM.
PY - 2016/10/23
Y1 - 2016/10/23
N2 - Graphical user interfaces (GUIs) are widely used on smartphones, tablets, and laptops. While GUIs are convenient for sighted users, their accessibility for blind people, who use screen readers to interact with GUIs, remains to be problematic. Even the most screen-reader accessible GUIs are far less usable for blind people compared to sighted people, because the former group cannot benefit from the geometric layout of GUIs. As a result, blind people often have to listen through a lot of irrelevant content before they find what they are looking for. Haptic interfaces (those providing tactile feedback) have the potential to make GUI interfaces more accessible and usable for blind people. Alas, mainstream computer devices do not have haptic screens that would enable high-resolution tactile feedback, and specialized haptic devices are very limited and/or are exuberantly expensive and bulky. In this paper, we describe a low-cost haptic-glove system, FeelX, which can potentially enable usable tactile interaction with GUIs. The vision of FeelX is to enable blind users to connect it to any computer or smartphone, and then interact with it by moving their hands on any flat surface such as the desk or table. To establish the practicality and the desirability of using haptic gloves, we evaluated the initial prototype of the glove in a user study with 20 blind participants. Throughout the study, we performed a comparative evaluation of several design options for the tactile interface. The participants were asked to identify simple geometric figures such as lines, rectangles, circles, and triangles that are the basic building blocks of any GUI interface. Although the FeelX prototype is far from being a usable product, the results of the study indicate that blind users want to use haptic gloves.
AB - Graphical user interfaces (GUIs) are widely used on smartphones, tablets, and laptops. While GUIs are convenient for sighted users, their accessibility for blind people, who use screen readers to interact with GUIs, remains to be problematic. Even the most screen-reader accessible GUIs are far less usable for blind people compared to sighted people, because the former group cannot benefit from the geometric layout of GUIs. As a result, blind people often have to listen through a lot of irrelevant content before they find what they are looking for. Haptic interfaces (those providing tactile feedback) have the potential to make GUI interfaces more accessible and usable for blind people. Alas, mainstream computer devices do not have haptic screens that would enable high-resolution tactile feedback, and specialized haptic devices are very limited and/or are exuberantly expensive and bulky. In this paper, we describe a low-cost haptic-glove system, FeelX, which can potentially enable usable tactile interaction with GUIs. The vision of FeelX is to enable blind users to connect it to any computer or smartphone, and then interact with it by moving their hands on any flat surface such as the desk or table. To establish the practicality and the desirability of using haptic gloves, we evaluated the initial prototype of the glove in a user study with 20 blind participants. Throughout the study, we performed a comparative evaluation of several design options for the tactile interface. The participants were asked to identify simple geometric figures such as lines, rectangles, circles, and triangles that are the basic building blocks of any GUI interface. Although the FeelX prototype is far from being a usable product, the results of the study indicate that blind users want to use haptic gloves.
KW - Blindness
KW - Gui accessibility
KW - Haptic display
KW - Haptic glove
KW - Screen reader
KW - Tactile exploration
KW - Tactile interaction
UR - https://www.scopus.com/pages/publications/85006836385
U2 - 10.1145/2982142.2982175
DO - 10.1145/2982142.2982175
M3 - Conference contribution
T3 - ASSETS 2016 - Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility
SP - 101
EP - 109
BT - ASSETS 2016 - Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
Y2 - 24 October 2016 through 26 October 2016
ER -