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The GPU on irregular computing: Performance issues and contributions

  • University of Málaga

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

The paper describes a set of strategies for mapping irregular codes onto commodity graphics hardware. We start identifying the resources that current GPUs contain for solving indirect array accesses entirely on hardware, like vertices, textures and color tables. We then show how multiple indirections can be mapped onto the graphics pipeline, basically taking advantage of its streaming architecture for sequencing the indirections through subsequent pipeline stages. Our techniques are applied over typical irregular kernels like the sparse matrix-vector multiply and the Euler solver. Execution times on the GeForce Series consistently outperform the Pentium 4 and Athlon 64 processors, with performance depending on floating-point precision.

Original languageEnglish
Title of host publicationProceedings - Ninth International Conference on Computer Aided Design and Computer Graphics, CAD/CG 2005
Pages442-448
Number of pages7
DOIs
StatePublished - 2005
Event9th International Conference on Computer Aided Design and Computer Graphics, CAD/CG 2005 - Hong Kong, China
Duration: Dec 7 2005Dec 10 2005

Publication series

NameProceedings - Ninth International Conference on Computer Aided Design and Computer Graphics, CAD/CG 2005
Volume2005

Conference

Conference9th International Conference on Computer Aided Design and Computer Graphics, CAD/CG 2005
Country/TerritoryChina
CityHong Kong
Period12/7/0512/10/05

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