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Use of role-play and gamification in a software project course

  • University of Michigan, Dearborn

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

21 Scopus citations

Abstract

Soft skills are increasingly important to the engineering profession and course modifications are often needed to ensure students have opportunities to practice them prior to graduation. This suggests that engineering programs need to go beyond simply offering industry-based capstone courses and internships. Role-play has a long history as a tool for learning. It can be used to simulate real world practices in environments where consequences can be mitigated safely. This paper discusses the use of team role-play activities to simulate the experience of working in a professional, game development studio as a means of enhancing an advanced undergraduate game design course. In conjunction with the role-play, a gamification framework was used within the course to allow students to customize their course participation. Gamification was used to reward students for compliance with software process steps and for taking the initiative to improve their "soft skills". In this project allowing students to negotiate the nature of their activities and rewards helped them develop those skills. The student feedback obtained and the authors' own lessons learned are being used to plan the next iteration of this course.

Original languageEnglish
Title of host publicationFIE 2017 - Frontiers in Education, Conference Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-5
Number of pages5
ISBN (Electronic)9781509059195
DOIs
StatePublished - Dec 12 2017
Event47th IEEE Frontiers in Education Conference, FIE 2017 - Indianapolis, United States
Duration: Oct 18 2017Oct 21 2017

Publication series

NameProceedings - Frontiers in Education Conference, FIE
Volume2017-October

Conference

Conference47th IEEE Frontiers in Education Conference, FIE 2017
Country/TerritoryUnited States
CityIndianapolis
Period10/18/1710/21/17

Keywords

  • Game design
  • Gamification
  • Role-play
  • Soft skills

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