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Video game training to improve selective visual attention in older adults

  • Patrícia Belchior
  • , Michael Marsiske
  • , Shannon M. Sisco
  • , Anna Yam
  • , Daphne Bavelier
  • , Karlene Ball
  • , William C. Mann
  • McGill University
  • University of Florida
  • University of Rochester
  • University of Alabama at Birmingham

Research output: Contribution to journalArticlepeer-review

127 Scopus citations

Abstract

The current study investigated the effect of video game training on older adult's useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest-posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher.

Original languageEnglish
Pages (from-to)1318-1324
Number of pages7
JournalComputers in Human Behavior
Volume29
Issue number4
DOIs
StatePublished - 2013

Keywords

  • Aging
  • Older adults
  • Training
  • Videogames
  • Visual attention

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