Abstract
We present a 3D object-space antialiasing technique for volume graphics. Our approach performs antialiasing once-on a 3D view-independent representation-as part of the modeling stage. Unlike antialiasing of 2D scan-converted graphics, where the main focus is on generating aesthetically pleasing displays, antialiasing of 3D voxelized graphics emphasizes the production of alias-free 3D models for various volume graphics manipulations, including but not limited to the generation of aesthetically pleasing displays.
| Original language | English |
|---|---|
| Pages (from-to) | 26-32 |
| Number of pages | 7 |
| Journal | IEEE Computer Graphics and Applications |
| Volume | 14 |
| Issue number | 5 |
| DOIs | |
| State | Published - Sep 1994 |
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